Friday, June 21, 2013

Update time!

Random collection of drawings from 2012-2013
Idealized self-portrait

Bruno n Hooknail

St patrick's day contest entry
Simplicity excersise- candy

This tiny pirate was originally intended to become a 3d model. its much easier to animate characters that have long limbs and more stick figure-like proportions. But I like to take my chances with 3d designs. In many ways I think my art celebrates close space. edges that are almost tangent.So how can I work with that philosophy in 3d space? only time will tell.


This was a joke drawing I made for a friend who is obsessed with Wreck-It-Ralph, and The hobbit.
Not my best piece but still fun to come up with.



Some Pre-viz stuff for a bunch of 3d stuff ill be working on this semester.






Zinc Animations Pt. 3


And now, a couple of new animations

Jump #1

Jump #2


And the final animation, wchich combines a Jump, a walk and a run.

 Here's some pre viz thumbnails I did before starting this project.




Thursday, February 21, 2013

Zinc Animations pt. 2!

Today Im just posting a couple of new animations for my CG character animation class. Again using Zinc as a fun little vehicle to train myself. It's actually been a lot of fun to watch this character come to life! Every day the process of animating in 3d becomes more and more pleasant. Im still fighting the program ocassionally (as well as my own ignorance on physicallity and motion!) but overall this has been a lot of fun and ive learned a LOT. I think if I went back to 2d after all of this, id probably be able to bring more life to my traditional animation than before, simply because 3d animation is all about attention to detail.

Anyway, here goes nothing!

Advanced Walk (walk with kickback, more controlled) side view only




Slow Run (almost a trot) side view + projected walk at the end





Next Up ill be working on another animation, now with Zinc jumping over an object,
So today I recorded a bit of footage of someone performing that action and did a few thumbnails.  This is all about thinking about action and figuring out what the body is doing, so these drawings are all about exploration, rather than looking pretty. Hopefully the animation itself will come out nice.




Tuesday, February 5, 2013

Zinc! 3d character animation

Meet Zinc! This is a very very basic character I created for a character animation class
We were basically encouraged to do a stick figure type character with slight variations
The line turnaround had to be modified slightly from the original sketch to accomodate for the requirements of the class.



 After a few weeks of class, we started animating. this is my second attempt at a classic walk with this character (created entirelly in maya of course)

better version on youtube:
http://www.youtube.com/watch?v=fqRagDX-Pho&feature=youtu.be