Decided to consolidate my web presence in one site
http://www.carlosortegaart.com/
Carlos Ortega Art and Animation
The online Portfolio of C. Ortega
Sunday, October 26, 2014
Saturday, August 9, 2014
Thursday, August 7, 2014
Friday, August 1, 2014
Saturday, July 26, 2014
Tuesday, June 17, 2014
Summer art update! + egyptian cartoon?
Hello there! take a look at a couple of thngs ive made during the past 3 months or so
Deku link taking a break by playing with my favorite handheld console :)
Frank
Punished/Venom snake doodle i made the day before my summer vacations started
Something i was working on for the past few weeks was a CGI cartoon with an egyptian motif. This could be my final project before gratuation at Digipen. As it was a team effort, my task was to design the characters and potentially come up with a rough storyboard, all in 2 weeks or less. The enviroment design, story and direction were in the hands of my other teammates. My plan was to come up with a small pile of designs that didnt look pristine but that would provide the team with a vision of what we were going for, while at the same time, making sure that, if the director or Teachers wouldnt approve them or if we had to go in a different direction, very little work would be wasted.
When coming up with character designs, i like to think that the process should be something very practical, quick and dirty, really what matter the most to me is that the silhouettes that make up the character´s body are interesting and communicate everything you need to know.
Here´s a little concept dump of our character´s: the Thief and the anubis guardian. I pushed for a more cartoony and abstract look but our director wanted the character´s to look less "looney tunes"-esque and more similar in tone to something like the modern Prince of Persia Games. (but less intense)
In addition to those very simple designs i also came up with a really pragmatic and dirty storyboard for my guys to visualize the cartoon. since I was working on this cartoon from abroad i decided to just record myself going trough it since, again, I think it is a very practical and entertaining way of selling the idea to the team and to our teachers (which essentially fill the role of producers here)
The cartoonyer designs of the thief were not approved by the director, who sketched a thief closer to what was in her mind. I pushed for the character looking more childlike and zany, but in the end the guy turned into a buff guy in his mid 20s. I took the director´s sketch and refined the design.
I also designed some very basic blueprints of the anubis character for our 3d artists to start thinking about limitations, solutions and possibilities :) This is the most exciting part of the process for me, the feedback between the tech saavy guys and guys like me who are better at illustration and design.
Tuesday, March 18, 2014
Invariant- proof of concept
For the past few months I've been working on a 2d sidecroller game for a school project. The team wanted to make an classic 2d plataformer/action game with robots!
'Invariant" It's my first time being the lead artist on a game team- so far it's been an exciting project to work on! Check out some screenshots of a proof of concept i'm working on in flash, which might help our team determine what our game will look like in the end.
'Invariant" It's my first time being the lead artist on a game team- so far it's been an exciting project to work on! Check out some screenshots of a proof of concept i'm working on in flash, which might help our team determine what our game will look like in the end.
Subscribe to:
Posts (Atom)